using UnityEngine;

[CreateAssetMenu(menuName ="Game/PlyerData",fileName ="Player")]
public class PlayerDataSO : ScriptableObject
{
    public float maxHealth; //生命值
    public float armor; //护甲
    public float damageBouns; //伤害加成
    public float movementSpeed; //移动速度
    public float critChance; //暴击率
    public float critPower; //暴击伤害
}
